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1. Give us a leader board colum that breaks out players by input device type - in Feedback/Requests [original thread]
Vetis Cato wrote: more data is never a bad thing. but interpreting it wrongly can be devistating. this issue isnt so to simply with x amount of players have averge of x KDR with what ever. we dont have to label the players on the score board,...
- by S-Park Finner - at 2012.07.06 23:48:00
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2. Give us a leader board colum that breaks out players by input device type - in Feedback/Requests [original thread]
It's true that for a particular player they would get better and max out differently for each controller. But CCP _will_ have the data broken out by player and controller. I'm asking that they post it. Each player has overall stats. Each player ...
- by S-Park Finner - at 2012.07.06 23:33:00
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3. Give us a leader board colum that breaks out players by input device type - in Feedback/Requests [original thread]
With all the discussion about keyboard / DS3 / motion controller how about breaking out scores on the basis of what input device the player is using? Let everyone see how well the different devices do and then resolve the input device wars forever!
- by S-Park Finner - at 2012.07.06 20:56:00
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4. Premade builds to help newbies - in Feedback/Requests [original thread]
Rafgas first wrote: Exactly the problem this solution is meant to solve ! I agree it would show them that they could use skills and fit to do better and tailor their play style. I don't agree it would show them how to do it. And I d...
- by S-Park Finner - at 2012.07.06 20:19:00
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5. Premade builds to help newbies - in Feedback/Requests [original thread]
I stuck all the other stuff in because part of the discussion was that people have trouble learning that fits / skills mater. They might not use a combination of demo builds and certificates to learn about it but they could if they wanted to. Fr...
- by S-Park Finner - at 2012.07.06 20:10:00
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6. Premade builds to help newbies - in Feedback/Requests [original thread]
I like the idea of builds that show off a variety of play styles. In EVE there is the idea of "certificates" -- these are packages of skills that are considered the minimum requirements for certain play styles. There's a "skill planner" that lets...
- by S-Park Finner - at 2012.07.06 18:59:00
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7. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
There are other threads with a lot of references to this discussion so far here and here . This is what I think the consensus is... Always mark friendlies - because we have advanced systems that tell us where our mates are an so that if you...
- by S-Park Finner - at 2012.07.06 01:20:00
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8. A little idea about tagging enemies. - in Feedback/Requests [original thread]
Here is a thread with a lot of references to this discussion so far Here . Here's what I think the consensus is... Always mark friendlies - because we have advanced systems that tell us where our mates are an so that if you see someone / thin...
- by S-Park Finner - at 2012.07.06 00:58:00
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9. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
So how would you guys feel about simple challenge tournaments. A 200m flat circular map. Players agree on a weapon and suit type at the start of the match. They don't get anything but the weapon and skills are set to minimum requirements for the...
- by S-Park Finner - at 2012.07.03 19:59:00
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10. EVE/DUST Linked Characters - in Feedback/Requests [original thread]
I agree with @dalik fett that some fiction could be created to make the different clone systems work -- "cerebral mapping of the mental patterns to the alternative systems" or whatever. My concern would be more about the integration of the economi...
- by S-Park Finner - at 2012.07.02 13:47:00
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11. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
Since my earlier post I looked into it a little more. There is a skill that modifies the "signature" of a dropsuit. More skill, the harder the dropsuit is to detect. Later skills / modules may add things that detect / mask if a dropsuit can be ta...
- by S-Park Finner - at 2012.07.01 01:42:00
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12. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
I can think of several ways to reduce clutter and still have the IFF marker show up. 1. When you zoom in on a target and it is in your targeting reticule have the indicator come up no matter what the range 2. Have a button to mark the target when...
- by S-Park Finner - at 2012.06.30 17:31:00
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13. can we get slot layouts back on the fitting tab? - in Feedback/Requests [original thread]
I agree. And this has been requested here and here as well.
- by S-Park Finner - at 2012.06.30 01:41:00
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14. Squad orders faulty - in Feedback/Requests [original thread]
I noticed this to. It seemed that rally points were being snapped to particular locations rather than where the target was set.
- by S-Park Finner - at 2012.06.30 01:16:00
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